Título completo: Global Threat Report 2020
Fecha de publicación: 2020
Institución participante: CrowdStrike
Fragmento original: Introduction
A year in cybersecurity is often marked by how disruptive the activity observed was — not just from a destructive standpoint, but also from the perspective of whether day-to-day life was affected. By any such measure, 2019 was an active year. From U.S. school districts to asset management firms, from manufacturing to media, ransomware attacks affected multitudes of people. Disruption in 2019 was not punctuated by a single destructive wiper; rather, it was plagued by sustained operations targeting the underpinnings of our society. The particularly disruptive impact that ransomware had across all sectors is addressed at the beginning of this report, followed by an assessment of additional eCrime threats.
Going into 2019, CrowdStrike Intelligence anticipated that big game hunting (BGH) — targeted, criminally motivated, enterprise-wide ransomware attacks — was expected to continue at least at the 2018 pace. However, what was observed was not just a continuation but an escalation. Ransom demands grew larger. Tactics became more cutthroat. Established criminal organizations like WIZARD SPIDER expanded operations, and affiliates of the ransomware-as-a-service (RaaS) malware developers adopted BGH attacks. In short, the greedy got greedier and the rich got richer.